![]() ![]() The additional surface detail of our objects provide significantly more places for lighting to bounce off of. There’s Nanite, for example, which automatically adjusts the details the player sees based on distance, letting us build huge, detailed 3D objects that look every bit as good up close as they do from virtual miles away. As we inch closer to August 22nd, we wanted to take a moment to talk a bit more about the technology that’s powering our game, and what that means for PC players in particular.Įarlier this year, we talked about some of the amazing tools we’ve had at our disposal as one of the first studios to release a AAA game using Unreal Engine 5.1. The release of Immortals of Aveum™ is just around the corner, and we here at Ascendant Studios are so incredibly excited for players to get to experience what we’ve been building all this time. Immortals of Aveum™: UE5.1, PC Optimization, & More Immortals of Aveum Features FAQ PC System Requirements EA Play Membership Accessibility The Everwar Magic Characters News Media Game Updates Tips and Tricks Free Trial Features FAQ PC System Requirements EA Play Membership Accessibility The Everwar Magic Characters News Media Game Updates Tips and Tricks Free Trial
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